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Showing posts from September, 2020

My thoughts on Next Gen gaming

      Both sides are strong, bringing the heat on completely different sides of the equation. Sony and Microsoft are posed in a duel for the consumer's dollar, both sides with raging fanboys, and what is it that I have to say about this? I'm not firmly planted on either side, both sides do have solid pros as well as cons to them, though for the sake of transparency, I'm planning on getting a PS5. It will be a little while until I go about purchasing one, hopefully I can wait for a price drop, but we'll see. I just wanted that to get off my chest before I launch into this little article.     What is it you're looking for in your console? That's the biggest question the consumer needs to ask at this point in the next gen lifespan. Playstation has invested time, effort, and money into their studios, and it has certainly paid off over this last generation, generating far more sales than Xbox One. Games such as the Uncharted Series, The Last of Us, God of War (PS4),

A Rhythm Game with Real Heart! (Spoilers ahead for Sayonara Wild Hearts)

      Sayonara Wild Hearts is a game about healing. In the first few seconds of the game you're introduced to the protagonist in her room, lying in her bed. "Long ago, in a town very much like yours, there was a young woman who was very happy, until one day her heart broke so violently that her sorrow echoed  throughout space and time." This is the opening line as you turn the game on, and it sets up exactly what the game is about. The protagonist, or the fool, if you want to call her that (we'll get there), has a broken heart and she's struggling to get over things that have occurred, we don't get any more hints into what it may be, which is exactly why this game is so applicable to everyone. This is the overall theme of the game, but don't worry, if it feels a little depressing, it only lasts that way for a few seconds. What awaits is a fast paced rhythm game all about accepting who you are and loving that person.     As the game begins, the narrator exp

It's time to take Control! (Control review)

      Take Control home with you, that is. For those of you not familiar, Control is a single player third person shooter, though reducing it to that is a great disservice. It's without a doubt one of the most bizarre and interesting games I've played, and it does that on purpose. You start out the game knowing almost nothing about your character, Jesse Faden, other than she was brought to this building, The Oldest House, by a voice in her head to look for her missing brother. Soon, you're wrapped up in a weird plot where Jesse, a visitor to the Federal Bureau of Control, becomes the director of this federal agency for the Supernatural where she's tasked with containing the spread of a parasitic force known as "the Hiss" which has contaminated the building and taken over the minds of former FBC employees.     Jesse's life is really interesting, and as such, she's treated as a strange character. She makes reference to being on the run, visiting motels,

Kingdom Hearts: The best franchise of all time?

      In a word, yes. Kingdom Hearts is a true cinematic experience that true and fake fans of Disney and RPGs alike can come together through to watch Mickey Mouse kill a creature of darkness with a sword that looks like it was made to unlock his front door. Kingdom Hearts is a weird concept for a single game, much less an entire franchise, and one that I truly cannot believe took off. I love it dearly, but I'm surprised that other people like it as much as they do. I've always been a Disney fan (as I feel like i've mentioned a time or two perhaps) and so, as you can imagine, the idea of a character teaming up with Disney characters like Donald Duck, Tarzan, Ariel, and Jack Skellington was a done deal for me as a kid. I was in Second Grade when the first one came out, and I loved it immediately, even though I didn't have the PS2. I got Chain of Memories for Game Boy a few years later, and though I loved the idea, the game itself was kind of rough, and that became even